![]() ![]() we are still learning but it’s amazing so far.- QUANTUM ERROR September 11, 2021 Switching over is a pretty simple process thanks to Unreal being amazing, it’s more a matter of learning all the new cool features and how they all effect and change the way things look, especially with the new Lumen lighting. If you haven't been keeping in the loop, UE5 was unveiled last year and various developers have since moved over to it. You can get a look at the teaser trailer above, all of which is captured in real-time running in Unreal Engine 5. TeamKill Media has noted that those who love franchises like Dead Space, Doom, Fear, and Resident Evil will “absolutely love” Quantum Error.We've been keeping an eye on the self-proclaimed "cosmic-horror FPS" known as Quantum Error for a while now, and TeamKill Media has confirmed that the game is moving over to Unreal Engine 5 for development. The first-person cosmic horror game is also in development for PlayStation 4 but aiming to be a launch title for PlayStation 5 later in the year. Quantum Error is among the first exclusives to be announced for PlayStation 5. It will be a story driven campaign similar to that of a Dead Space or Resident Evil type game, however we are going to have some choices that can be made in the game that could impact certain parts of the story. Overall, the campaign will last between 15 – 20 hours. The developer though, is looking into giving choices at certain junctions of the storyline that will have consequences. Even our basic zombies that we call “Human Left-Overs” are part of a hive mind type thing and being forced against their will. And yes, there are going to be several boss fights.Ĭoming to the narrative side of things, Quantum Error will be a purely story-driven single-player campaign. With the Cosmic Horror part of the game some enemies are going to be capable of harness dimensional power and warping the fight in their favor. There is going to be a huge amount of different enemies that are all very distinct from one another. ![]() There will also be bosses throughout the narrative that can be presumed to be channeling their inner Lovecraft demons. Even the basic zombies will pose a challenge by attacking in groups and not wandering aimlessly on their own for easy pickings. ![]() From traversing areas that are toxic using your mask and oxygen to prying open secret areas with a halligan bar and many more.Īs for enemies, some of them will be able to use supernatural abilities, or at least something along those lines according to the developer. There are going to be many ways of approaching problems in the game using the skill set the player has as a firefighter. We are still going over what kind of progression we want players to experience with QE and have not settled on one just yet. So far, we have a pretty good array of weapons in the game I think were sitting at 10 currently with 1 more still planned for sure. The firefighter protagonist will be able to choose from a variety of skills ranging from using a gas mask to traverse toxic areas to opening secret areas for loot with forcible entry tools. However, they will not be the only means for survival. Speaking of weapons, TeamKill Media confirmed that Quantum Error currently has about ten different weapons with one more in the pipelines. With the shotgun specifically you will also be able to interrupt your reload, so if an enemy catches you by surprise you can still fire. Reloading in the game will be realistic in speed but not so slow that it gets annoying, some will be quicker some slower. Since that teaser was created the reload animation for the shotgun has already been changed to something better and faster. In addition, the reloading animation can be interrupted by the player at any point to blast approaching enemies if the need be. The new animation is not only quicker for the shotgun but also more realistic. Speaking with SegmentNext in a recent interview, developer TeamKill Media confirmed that the reload animation from the trailer has already been fixed. ![]()
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